Back to the garden

Test it with us

Play with the places before anyone else, and tell us what breaks.

A prototype, growing in the open. Testing is not joining: you can try everything here, shops included, without becoming a member of anything. If you want to join later, the gate stays open. Testing is not paid work, and nothing written here binds anyone.

What testing is

  1. Play with the places: the machines, the rooms, the purse, the shops. On a phone especially; most people arrive on one.
  2. Try the versions. Things change here often, sometimes the same day. When something is new, we may ask you to look again.
  3. Open a practice shop. With a tester key your stall in the market is a practice one: it stands in the market marked as practice, its till only plays (no card is asked for and no money moves), and the order lands on your stall the way a real one would. You see the whole path, from setting out a thing to marking it sent.
  4. Tell us. What worked, what broke, what made no sense. A person reads every word.

Testing, and the founders. A practice stall stays a practice stall: we are not ready to take shops in for real yet, and nothing sells from one. Some testers may later join and make a founding contribution; those people, the ones who helped shape what Whimsible is, we will call founders. It is a name to celebrate them, nothing more: no special rights, no pay, the same vote as everyone. The one thing founders do is help make the early decisions about how things settle.

Ask to test

The tester key comes here. We write to this address about testing and nothing else.

What would you like to test?
What would you test it on?

Have a tester key?

Make your key in the purse first (the small key at the bottom of the page: a name and a password). Then put your tester key here. From then on your bed and your stall are practice ones.

Tell us how it went

What worked, what broke, what made no sense, what you expected instead. Every one reaches a person, and we answer.